![]() ![]() IGN: The thing that seems to make or break live-service games is their content pipeline and their ability to deliver quickly after launch. ![]() That did seem to be the setup, right? Nyrelle is leaving the area of Sanctuary we're at, so maybe there are new regions and and stories we're going to see, and obviously Mephisto is going to be very mean to us in the future.įergusson: (smiling, looking away) Those are all great speculations. Because that's the nice thing about the world is that there's lots of stories you can still tell without having it be the Lilith/Inarius story.īut as we look to the future of expansions, those are the opportunities where we can continue to extend the game from a story perspective, from a mechanics perspective, from a world perspective. There will be a narrative questline that won't extend the campaign, but will be a story that is taking place inside the open world. The way that you'll see that play out in seasons is more questline based - it'll have a narrative questline.ĭiablo 3 was really about adding mechanics and balance and making certain things overpowered for fun and all those sorts of things, where Diablo 4 will have a richer context around the season and also have a narrative theme that you're working toward and that all the things will relate to: the cosmetics relate to it, the mechanics will relate to it. Rod Fergusson, General Manager: As we look at supporting Diablo 4 as a live-service, we definitely want story to be a part of that. We're building the game with these things in mind from the get-go. We're already talking about live-service. ![]() So we're already talking about season one. With Diablo 4, we're planning for that level of support, and more, out the gate. We just thought "we can patch the game as a support thing and Reapers of Souls." That's when seasons started and even then it took a while to really turn into what we have today, which is super awesome. Zaven Haroutunian, Associate Game Director: When we shipped Diablo 3, we didn't really have a live-service plan in place. Will that include substantial story content? ![]() IGN: Diablo 3 sort of straddled the fence between being a live-service: It had seasons, but no regular content drops, which it sounds like Diablo 4 will have. ![]()
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